From Telefang to 2019: How An Obscure Japanese RPG Stays Alive Through An Online Community & Upcoming Titles

From Telefang to 2019: How An Obscure Japanese RPG Stays Alive Through An Online Community & Upcoming Titles

Earlier this year, I interviewed monster artist Rachel Briggs, who created the Ken Sugimori style art inspired by unused Pokémon featured in the Spaceworld 1997 Pokémon Gold demo and also contributed a few monster designs to upcoming title Monster Crown. I knew she was a big fan of Keitai Denjuu...

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Interview with Drastic Games: Creator of Soundfall

Interview with Drastic Games: Creator of Soundfall

Drastic Games is the indie studio behind the upcoming musically driven game, Soundfall. The Epic Games alumni have been super busy the last few weeks showing off the game to the players at different events. They did have some time to sit down with us (over the internet) and chat...

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Dashing Dinos: An Interview with Chris McQuinn of Parkasaurus

Dashing Dinos: An Interview with Chris McQuinn of Parkasaurus

“this is the game we’ve always wanted to make – and now we can” As a kid, you might have fallen in love with the mighty creatures from the prehistoric era. Be it through weeping with Little Foot in The Land Before Time or when Dr. Grant had to make...

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Interview With Monster Artist: Rachel Briggs

Interview With Monster Artist: Rachel Briggs

We sat down with artist Rachel Briggs, the artist responsible for the Ken Sugimori style artwork of unused Pokémon from the 1997 Spaceworld demo of Pokémon Gold, recently seen in Game Informer, to talk about her process, inspirations, her fascination with the subgenre, and monster designs in general. What inspired you to...

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Gravity Slamming on the Switch – An Interview With the Developer of Collidalot

Gravity Slamming on the Switch – An Interview With the Developer of Collidalot

“Nintendo is Incredibly supportive to Indie Game Developers” Indies often have personal stories, as does Ray Aflakian, Head of Marketing from the Seattle Indie studio Grunka Munka Games. Unlike other studios we’ve interviewed (Sam West, Creator of Beyond the Veil for example), this studio started their latest project with a...

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An Interview with Greg Lobanov, Creator of Wandersong

An Interview with Greg Lobanov, Creator of Wandersong

Interview: “I love bards. Their role and skills are silly” You play as a walking musical instrument! You can run, jump, and sing anytime you want. Different things respond to your music in different ways. You use your song to solve puzzles and help characters while playing as a bard...

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An Interview With Sam West, Creator Of Beyond The Veil

An Interview With Sam West, Creator Of Beyond The Veil

Interview: “like all artistic endeavours, there is no guarantee of stable income” Just imagine someone creating his game at home all by himself. He works alone and has no financial security himself. At the end it will never be sure if the bill can be paid, while he works full...

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Yo-Kai Watch Interview With AbdallahSmash026

Yo-Kai Watch Interview With AbdallahSmash026

AbdallahSmash026 is an online YouTube personality and Nintendo Brand Ambassador known for his family friendly content and Nintendo coverage. He is perhaps most notable for being the biggest YouTube personality to cover the Yo-Kai Watch series. We talked to him about how he became interested in the series and what...

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Interview with FamilyJules: Video Game Music Cover Artist

Interview with FamilyJules: Video Game Music Cover Artist

We all love video game soundtracks. The music in a game may be all we need to immerse us in the experience. And you know what’s really cool about video game music? Seeing it be transformed by the community and morphed into something new and unique. That’s what FamilyJules does...

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Interview with Seenapsis Studio: Developer of A Long Way Down

Interview with Seenapsis Studio: Developer of A Long Way Down

Seenapsis Studio is a French indie developer creating a unique rogue-like game that features deck building and procedurally generated dungeons. The creative art style and the eerie world is definitely something that piqued our interest. The team is hard at work developing the game, but their CEO, Alexandre Martin, took...

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