Interview with the Creator of Mini Gal4Xy: A Sci-fi 4X Space Opera

Interview with the Creator of Mini Gal4Xy: A Sci-fi 4X Space Opera

Do you adore all things sci-fi, cute anthropomorphic cartoon characters, and challenging strategy games with user-friendly economies and fast-paced, turn-based combat? If so, then we’ve got the perfect upcoming title for you, Mini Gal4Xy, a gorgeous 4X light strategy game set in outer space. If you’re unfamiliar with the genre,...

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An Interview with the Minds Behind Nether World

An Interview with the Minds Behind Nether World

You know what we don’t have in video games? Enough main characters as loser jellyfishes! Sure, you can be a badass warrior fighting demons, but what about a jellyfish who carries a flamethrower? Now that’s where the real action is. And the Hungry Pixel team are looking to bring that...

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AI: The Sominum Files Interview Featuring Guest Contributor Spencer Legacy

AI: The Sominum Files Interview Featuring Guest Contributor Spencer Legacy

At GDC 2019, we got the chance to interview director Kotaro Uchikoshi and designer Akira Okada about their upcoming investigative adventure game, AI: The Somnium Files. Interestingly enough, they had both me and Managing Editor of MonsterVine, Spencer Legacy, conduct our interviews at the same time allowing us only to...

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Interview with the Dev of Black Future ‘88 — A Melt-your-Face-off Cyberpunk Roguelike

Interview with the Dev of Black Future ‘88 — A Melt-your-Face-off Cyberpunk Roguelike

(Graphic yet extremely rad wordage imminent. Viewer discretion advised…) Tough as nails, unforgivingly punk, you ugly cry every time you watch Rutger Hauer’s “tears in rain” monologue at the end of Blade Runner — if this describes you, you’re probably fierce enough to make it through the blistering 18-minute climb...

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Thunder Lotus on Translating Great Literature into Video Games (Part Two)

Thunder Lotus on Translating Great Literature into Video Games (Part Two)

We recently published the first half of our interview with Thunder Lotus. Here’s the second, in which we discuss how Sundered is inspired by the fictional universe of H.P. Lovecraft’s horror. Last time, Thunder Lotus shed light on the creation of Jotun — their action-packed, top-down adventure game — and...

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An Interview with Jelle van Doorne: The Musical Mind Behind Viola

An Interview with Jelle van Doorne: The Musical Mind Behind Viola

I always find it interesting what will bring a person to end up working on a video game as an independent developer. In Jelle van Doorne’s case, being laid off from his previous position as a developer for mobile games led him to work on a passion project known as...

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Thunder Lotus on Translating Great Literature into Video Games (Part One)

Thunder Lotus on Translating Great Literature into Video Games (Part One)

We touched base with the studio behind Jotun and Sundered to find out about how Norse myths and horror stories by H.P. Lovecraft inspire their games. The best stories tend to get retold over and over again, becoming translated into emerging mediums for new audiences over time. Nothing embodies this...

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DYA Games on Creating a Bone-Chilling 16-bit Horror Story

DYA Games on Creating a Bone-Chilling 16-bit Horror Story

(This piece has been lightly edited for clarity) We interviewed the developers of Viviette about how they turned thousands of pixels into pure nightmare fuel. Picture this: you’re minding your own business, wandering through a frightening mansion in search of your lost sister, when you spy something lying over in...

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Gravity’s the Greatest Enemy: An Interview with the Creator of Daggerhood

Gravity’s the Greatest Enemy: An Interview with the Creator of Daggerhood

(this piece has been lightly edited for clarity) We caught up with the head of Woblyware, Lauri Paakinaho, to find out more about the making of her new tough-as-nails 16-bit platformer. Gravity, it weighs heavily on us all, keeping us grounded but also grinding us down over the course of...

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An Interview with Asymmetric, the clever minds behind West of Loathing

An Interview with Asymmetric, the clever minds behind West of Loathing

Ever wonder what it would be like to live back in the wild, wild west days? Ever wonder what that would be like with demon cows and creepy rodeo clowns, maybe even some ancient alien life forms? Well then, West of Loathing just might be your thing. I jumped into...

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