The Little Community That Could: Splatoon 2, Two Years Later feat. Mellana

The Little Community That Could: Splatoon 2, Two Years Later feat. Mellana

Squid Squad: The Splatoon Community When Splatoon was first announced, the colorful shooter made a splash across the internet. Nintendo, usually one to shy away from the shooter genre, stumbled upon a smash hit. Splatoon might be one of Nintendo’s more recent franchises, but both entries hold the sixth spot...

Read more
Interview with the team behind Rogue Star Rescue

Interview with the team behind Rogue Star Rescue

If you get a rush out of roguelite bullet hells like Enter the Gungeon and tower defense strategy games like Kingdom Rush and all things sci-fi, then Rogue Star Rescue (RSR), a forthcoming roguelite from Chute Apps, is right up your turret-filled alley. The game’s still in development, but having...

Read more
An Interview with the team behind Kingdom of Night

An Interview with the team behind Kingdom of Night

For games on Kickstarter, persistence can sometimes be the thing to move you to success. Also, sometimes finding an awesome publisher to help you out along the way can also work. Kingdom of Night, a new kickstarter project from Black Seven Studios is a good example of both. A new...

Read more
Interview with the Creator of Mini Gal4Xy: A Sci-fi 4X Space Opera

Interview with the Creator of Mini Gal4Xy: A Sci-fi 4X Space Opera

Do you adore all things sci-fi, cute anthropomorphic cartoon characters, and challenging strategy games with user-friendly economies and fast-paced, turn-based combat? If so, then we’ve got the perfect upcoming title for you, Mini Gal4Xy, a gorgeous 4X light strategy game set in outer space. If you’re unfamiliar with the genre,...

Read more
An Interview with the Minds Behind Nether World

An Interview with the Minds Behind Nether World

You know what we don’t have in video games? Enough main characters as loser jellyfishes! Sure, you can be a badass warrior fighting demons, but what about a jellyfish who carries a flamethrower? Now that’s where the real action is. And the Hungry Pixel team are looking to bring that...

Read more
AI: The Sominum Files Interview Featuring Guest Contributor Spencer Legacy

AI: The Sominum Files Interview Featuring Guest Contributor Spencer Legacy

At GDC 2019, we got the chance to interview director Kotaro Uchikoshi and designer Akira Okada about their upcoming investigative adventure game, AI: The Somnium Files. Interestingly enough, they had both me and Managing Editor of MonsterVine, Spencer Legacy, conduct our interviews at the same time allowing us only to...

Read more
Interview with the Dev of Black Future ‘88 — A Melt-your-Face-off Cyberpunk Roguelike

Interview with the Dev of Black Future ‘88 — A Melt-your-Face-off Cyberpunk Roguelike

(Graphic yet extremely rad wordage imminent. Viewer discretion advised…) Tough as nails, unforgivingly punk, you ugly cry every time you watch Rutger Hauer’s “tears in rain” monologue at the end of Blade Runner — if this describes you, you’re probably fierce enough to make it through the blistering 18-minute climb...

Read more
Thunder Lotus on Translating Great Literature into Video Games (Part Two)

Thunder Lotus on Translating Great Literature into Video Games (Part Two)

We recently published the first half of our interview with Thunder Lotus. Here’s the second, in which we discuss how Sundered is inspired by the fictional universe of H.P. Lovecraft’s horror. Last time, Thunder Lotus shed light on the creation of Jotun — their action-packed, top-down adventure game — and...

Read more
An Interview with Jelle van Doorne: The Musical Mind Behind Viola

An Interview with Jelle van Doorne: The Musical Mind Behind Viola

I always find it interesting what will bring a person to end up working on a video game as an independent developer. In Jelle van Doorne’s case, being laid off from his previous position as a developer for mobile games led him to work on a passion project known as...

Read more
Thunder Lotus on Translating Great Literature into Video Games (Part One)

Thunder Lotus on Translating Great Literature into Video Games (Part One)

We touched base with the studio behind Jotun and Sundered to find out about how Norse myths and horror stories by H.P. Lovecraft inspire their games. The best stories tend to get retold over and over again, becoming translated into emerging mediums for new audiences over time. Nothing embodies this...

Read more