AI: The Sominum Files Interview Featuring Guest Contributor Spencer Legacy

AI: The Sominum Files Interview Featuring Guest Contributor Spencer Legacy

At GDC 2019, we got the chance to interview director Kotaro Uchikoshi and designer Akira Okada about their upcoming investigative adventure game, AI: The Somnium Files. Interestingly enough, they had both me and Managing Editor of MonsterVine, Spencer Legacy, conduct our interviews at the same time allowing us only to...

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An Interview with Jelle van Doorne: The Musical Mind Behind Viola

An Interview with Jelle van Doorne: The Musical Mind Behind Viola

I always find it interesting what will bring a person to end up working on a video game as an independent developer. In Jelle van Doorne’s case, being laid off from his previous position as a developer for mobile games led him to work on a passion project known as...

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Gravity’s the Greatest Enemy: An Interview with the Creator of Daggerhood

Gravity’s the Greatest Enemy: An Interview with the Creator of Daggerhood

(this piece has been lightly edited for clarity) We caught up with the head of Woblyware, Lauri Paakinaho, to find out more about the making of her new tough-as-nails 16-bit platformer. Gravity, it weighs heavily on us all, keeping us grounded but also grinding us down over the course of...

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Frost: The Coldest Card Game You’ll Ever Play

Frost: The Coldest Card Game You’ll Ever Play

Bundle up, because we’ve got the designer of Frost, Jérôme Bodin, on the line to shed light on the game’s creation and offer a handful of tips for braving its winter wasteland. For the last couple of weeks, it’s been cold as polar bear balls where I live, so I’ve...

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Interview with Creator of Apple Quest Monsters DX, Splendidland

Interview with Creator of Apple Quest Monsters DX, Splendidland

I have written plenty of articles about past, present, and future monster taming RPGs, or “mongames” as commonly referred to by fans, but what if there was one that wasn’t a game at all? No, I’m not talking about befriending or capturing monsters in real life, I’m talking about the...

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An Interview with Greg Lobanov, Creator of Wandersong

An Interview with Greg Lobanov, Creator of Wandersong

Interview: “I love bards. Their role and skills are silly” You play as a walking musical instrument! You can run, jump, and sing anytime you want. Different things respond to your music in different ways. You use your song to solve puzzles and help characters while playing as a bard...

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An Interview With Sam West, Creator Of Beyond The Veil

An Interview With Sam West, Creator Of Beyond The Veil

Interview: “like all artistic endeavours, there is no guarantee of stable income” Just imagine someone creating his game at home all by himself. He works alone and has no financial security himself. At the end it will never be sure if the bill can be paid, while he works full...

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Yo-Kai Watch Interview With AbdallahSmash026

Yo-Kai Watch Interview With AbdallahSmash026

AbdallahSmash026 is an online YouTube personality and Nintendo Brand Ambassador known for his family friendly content and Nintendo coverage. He is perhaps most notable for being the biggest YouTube personality to cover the Yo-Kai Watch series. We talked to him about how he became interested in the series and what...

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Interview with FamilyJules: Video Game Music Cover Artist

Interview with FamilyJules: Video Game Music Cover Artist

We all love video game soundtracks. The music in a game may be all we need to immerse us in the experience. And you know what’s really cool about video game music? Seeing it be transformed by the community and morphed into something new and unique. That’s what FamilyJules does...

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Interview with Seenapsis Studio: Developer of A Long Way Down

Interview with Seenapsis Studio: Developer of A Long Way Down

Seenapsis Studio is a French indie developer creating a unique rogue-like game that features deck building and procedurally generated dungeons. The creative art style and the eerie world is definitely something that piqued our interest. The team is hard at work developing the game, but their CEO, Alexandre Martin, took...

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