Tag Archives: Fallout 76

The Aging Gamer: What Happened to Games Just Working

I am still struggling to enjoy Anthem. It is not because the combat is dull or that the world is stale to look at. I actually really enjoy flying around and shooting baddies. And the world is gorgeous to look at and traverse through. No, the thing that is hindering my ability to enjoy this […]

The Rotten Core of Bethesda RPGs

The Elder Scrolls IV: Oblivion came out almost 13 years ago. Since the game released in March of 2006, two other mainline Elder Scrolls games have come and gone. Bethesda also released the first of the modern Fallout games, and then went on to release two sequels and outsourced the development of New Vegas. The […]

Fallout 76 Review

Not The Game I Wanted But One I Enjoyed When Bethesda announced that the new installment to the Fallout franchise would be a multiplayer experience, many people — myself included — had their doubts. How will they pull this off when all other games have been so defined through a single-player, story-driven narrative? Fallout 76, […]

Fallout 76 B.E.T.A. First Impressions

If you are paying attention to the Fallout 76 B.E.T.A. (Break-it-Early-Test-Application) you might have heard that the first PC attempt on October 30th was a huge failure. A bug causing numerous players’ pre-downloaded file to delete itself right as the beta open period started. Many, including myself, had no way to access the beta because […]

Parallax Media’s Game of the Year Picks So Far

Now that we have officially reached September 2018 and have some of the biggest game releases of the year coming up, I thought it would be a good idea to have some of the writers and editors at Parallax write about what they consider to be their game of the year so far, as well […]

Redrawing the Map: Limitations of the Endless Landscape

“Fallout 76 is a prequel to all the other games, and it’s our biggest one yet. It is four times the size of Fallout 4.” Todd Howard had a right to look proud at E3 when he said this. Fallout 4’s map took twenty real minutes to run across, contained 235 unique locations, and it […]