Megaquarium Review: Virtually Becoming My Father
7.0

Megaquarium Review: Virtually Becoming My Father

I know, I know! This is a strange title but I grew up in a household where my father was constantly working on fish tanks. For years, I can recall hearing terms like protein skimmers, chillers, and fluorescent lights and never batted an eyelash. Now I can finally live in...

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Interview With Monster Artist: Rachel Briggs

Interview With Monster Artist: Rachel Briggs

We sat down with artist Rachel Briggs, the artist responsible for the Ken Sugimori style artwork of unused Pokémon from the 1997 Spaceworld demo of Pokémon Gold, recently seen in Game Informer, to talk about her process, inspirations, her fascination with the subgenre, and monster designs in general. What inspired you to...

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Taking a Dive with Aqua Lungers

Taking a Dive with Aqua Lungers

This past weekend I helped run a local geek convention, the IGD Expo. The Independent Game Developers Expo is a convention focusing on local developers showcasing their games. The expo was held in the West Monroe Convention Center, in northwest Louisiana. It was our first convention that my friends and...

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An Interview with Greg Lobanov, Creator of Wandersong

An Interview with Greg Lobanov, Creator of Wandersong

Interview: “I love bards. Their role and skills are silly” You play as a walking musical instrument! You can run, jump, and sing anytime you want. Different things respond to your music in different ways. You use your song to solve puzzles and help characters while playing as a bard...

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Message in a Bottle: A Gamer’s Review of Battle for Azeroth

Message in a Bottle: A Gamer’s Review of Battle for Azeroth

It was a hot summer evening as I walked across campus, glistening with sweat. As I stopped for a moment’s respite, I sat on a bench at the edge of a lake. Tired, stressed, and yearning for my computer back home, I found myself lost in thought. It was then...

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The Messenger Review: A Retro Masterpiece
9.0

The Messenger Review: A Retro Masterpiece

Living in an age where retro is becoming its own video game genre, we are getting a surge of amazing ports and remakes of all types of nostalgic wonders. Sabotage Studio is taking this a step further by taking some of the greatest elements from classics like Metroid and Ninja...

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Destiny 2: Forsaken So Far

Destiny 2: Forsaken So Far

If Bungie is good at anything it’s grabbing players by the collar and dragging them back to their game. Expansion after expansion I, and many others find ourselves jumping back into Destiny 2 to see what new stuff has dropped, and lately, there has been a big disappointment. The prior...

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An Interview With Sam West, Creator Of Beyond The Veil

An Interview With Sam West, Creator Of Beyond The Veil

Interview: “like all artistic endeavours, there is no guarantee of stable income” Just imagine someone creating his game at home all by himself. He works alone and has no financial security himself. At the end it will never be sure if the bill can be paid, while he works full...

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Parallax Media’s Game of the Year Picks So Far

Parallax Media’s Game of the Year Picks So Far

Now that we have officially reached September 2018 and have some of the biggest game releases of the year coming up, I thought it would be a good idea to have some of the writers and editors at Parallax write about what they consider to be their game of the...

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Minit Review: A Mini Majora’s Mask
7.0

Minit Review: A Mini Majora’s Mask

If you only had one minute to live what would you do? This is the question Minit raises. In most games, dying is the main thing you are trying to avoid on your quest to complete objectives. However, Minit does not give you the option to stray from death. This...

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