Difficulty in Video Games: An Ode to Easy Mode

Difficulty in Video Games: An Ode to Easy Mode

Games like From Software’s Dark Souls and Bloodborne have always interested me on the basis of their unique style alone, but unfortunately, there’s always been this wall up between me and getting into them. The difficulty. Now that Sekiro: Shadows Die Twice is out, I’ve been forced to revisit that...

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An Interview with the Minds Behind Nether World

An Interview with the Minds Behind Nether World

You know what we don’t have in video games? Enough main characters as loser jellyfishes! Sure, you can be a badass warrior fighting demons, but what about a jellyfish who carries a flamethrower? Now that’s where the real action is. And the Hungry Pixel team are looking to bring that...

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Black Future ‘88 Demo Impressions: A Drug-Fueled Fever-Dream Cyberpunk Roguelike

Black Future ‘88 Demo Impressions: A Drug-Fueled Fever-Dream Cyberpunk Roguelike

We recently published an interview with Don Bellenger (aka Super Scary Snakes) about his forthcoming melt-your-face-off roguelike, and since he was kind enough to let me have early access to a demo of the game, I thought I’d share a few details about the game’s premise and mechanics and what...

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Path of Exile on PS4: Is it Good?

Path of Exile on PS4: Is it Good?

My wife and I have been on a hard Diablo 3 kick for the past couple of months. She really enjoys the game a lot and I enjoy killing shit with her. It’s a great way to decompress after a long day of work for both of us. Long day?...

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Overwhelm is a Frustrating but Beautiful Twist to the Metroidvania Genre

Overwhelm is a Frustrating but Beautiful Twist to the Metroidvania Genre

Progression in a game is so important. That inspiring feeling of getting stronger as you overcome obstacles can feel so rewarding. But what if instead of you getting stronger, the world around you and the challenges became more and more extreme. Overwhelm, the new “anti-metroidvania”, tries to take that concept...

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AI: The Sominum Files Interview Featuring Guest Contributor Spencer Legacy

AI: The Sominum Files Interview Featuring Guest Contributor Spencer Legacy

At GDC 2019, we got the chance to interview director Kotaro Uchikoshi and designer Akira Okada about their upcoming investigative adventure game, AI: The Somnium Files. Interestingly enough, they had both me and Managing Editor of MonsterVine, Spencer Legacy, conduct our interviews at the same time allowing us only to...

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How Google Can Make Stadia A Success

How Google Can Make Stadia A Success

With the announcement of Google Stadia at GDC 2019, a major player has entered the gaming arena for the first time since Microsoft debuted the Xbox back in 2001. Whilst other companies have released their own hardware into the market, none have been as high profile or even close to...

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Interview with the Dev of Black Future ‘88 — A Melt-your-Face-off Cyberpunk Roguelike

Interview with the Dev of Black Future ‘88 — A Melt-your-Face-off Cyberpunk Roguelike

(Graphic yet extremely rad wordage imminent. Viewer discretion advised…) Tough as nails, unforgivingly punk, you ugly cry every time you watch Rutger Hauer’s “tears in rain” monologue at the end of Blade Runner — if this describes you, you’re probably fierce enough to make it through the blistering 18-minute climb...

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Six Tips for Newcomers to Risk of Rain 2

Six Tips for Newcomers to Risk of Rain 2

For those of you who didn’t watch the Gearbox live stream last week, you might have missed a recently dropped title they are publishing known as Risk of Rain 2. If you are not familiar with the series, Risk of Rain is a rogue-like where the maps aren’t randomly generated...

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Yoshi’s Crafted World Demo: What We Learned

Yoshi’s Crafted World Demo: What We Learned

To begin, let me say that I was a big fan of Yoshi’s Woolly World and how Nintendo has been taking a little break from Mario to shine some light on his mighty dinosaur friend in yet another exclusive game. Although we have just been given access to a demo,...

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