DYA Games on Creating a Bone-Chilling 16-bit Horror Story

DYA Games on Creating a Bone-Chilling 16-bit Horror Story

(This piece has been lightly edited for clarity) We interviewed the developers of Viviette about how they turned thousands of pixels into pure nightmare fuel. Picture this: you’re minding your own business, wandering through a frightening mansion in search of your lost sister, when you spy something lying over in...

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Gravity’s the Greatest Enemy: An Interview with the Creator of Daggerhood

Gravity’s the Greatest Enemy: An Interview with the Creator of Daggerhood

(this piece has been lightly edited for clarity) We caught up with the head of Woblyware, Lauri Paakinaho, to find out more about the making of her new tough-as-nails 16-bit platformer. Gravity, it weighs heavily on us all, keeping us grounded but also grinding us down over the course of...

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An Interview with Asymmetric, the clever minds behind West of Loathing

An Interview with Asymmetric, the clever minds behind West of Loathing

Ever wonder what it would be like to live back in the wild, wild west days? Ever wonder what that would be like with demon cows and creepy rodeo clowns, maybe even some ancient alien life forms? Well then, West of Loathing just might be your thing. I jumped into...

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An Interview with The GentleBros: The Claw-some team behind CatQuest

An Interview with The GentleBros: The Claw-some team behind CatQuest

Feline crazy waiting for CatQuest2 to come out or Paws-ibly you haven’t tried it but can’t say no to any game with cats? Well then, do we have some exciting news for you. The claw-some team behind CatQuest, The GentleBros, have honored us with a purr-fect opportunity to get some...

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Frost: The Coldest Card Game You’ll Ever Play

Frost: The Coldest Card Game You’ll Ever Play

Bundle up, because we’ve got the designer of Frost, Jérôme Bodin, on the line to shed light on the game’s creation and offer a handful of tips for braving its winter wasteland. For the last couple of weeks, it’s been cold as polar bear balls where I live, so I’ve...

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An Interview with James “Abra” Bishop, Director of Pokéthon

An Interview with James “Abra” Bishop, Director of Pokéthon

There are a handful of video game centric charity events — perhaps most notably Extra Life –, but one that isn’t as popular as the others, despite the juggernaut of a franchise its centered around. The event in question is Pokéthon, a gaming marathon centered around the main games of...

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Interview with Creator of Apple Quest Monsters DX, Splendidland

Interview with Creator of Apple Quest Monsters DX, Splendidland

I have written plenty of articles about past, present, and future monster taming RPGs, or “mongames” as commonly referred to by fans, but what if there was one that wasn’t a game at all? No, I’m not talking about befriending or capturing monsters in real life, I’m talking about the...

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From Telefang to 2019: How An Obscure Japanese RPG Stays Alive Through An Online Community & Upcoming Titles

From Telefang to 2019: How An Obscure Japanese RPG Stays Alive Through An Online Community & Upcoming Titles

Earlier this year, I interviewed monster artist Rachel Briggs, who created the Ken Sugimori style art inspired by unused Pokémon featured in the Spaceworld 1997 Pokémon Gold demo and also contributed a few monster designs to upcoming title Monster Crown. I knew she was a big fan of Keitai Denjuu...

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Interview with Drastic Games: Creator of Soundfall

Interview with Drastic Games: Creator of Soundfall

Drastic Games is the indie studio behind the upcoming musically driven game, Soundfall. The Epic Games alumni have been super busy the last few weeks showing off the game to the players at different events. They did have some time to sit down with us (over the internet) and chat...

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Dashing Dinos: An Interview with Chris McQuinn of Parkasaurus

Dashing Dinos: An Interview with Chris McQuinn of Parkasaurus

“this is the game we’ve always wanted to make – and now we can” As a kid, you might have fallen in love with the mighty creatures from the prehistoric era. Be it through weeping with Little Foot in The Land Before Time or when Dr. Grant had to make...

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