A Critique of the Crunch

A Critique of the Crunch

Crunch time, it’s the phenomenon that puts as much stress on the industry as it does on the developers that are forced through it. For those who don’t know about it, crunch time in the gaming world is usually a period of time close to the end of development where...

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Difficulty in Video Games: An Ode to Easy Mode

Difficulty in Video Games: An Ode to Easy Mode

Games like From Software’s Dark Souls and Bloodborne have always interested me on the basis of their unique style alone, but unfortunately, there’s always been this wall up between me and getting into them. The difficulty. Now that Sekiro: Shadows Die Twice is out, I’ve been forced to revisit that...

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