Interview With Monster Artist: Rachel Briggs

Interview With Monster Artist: Rachel Briggs

We sat down with artist Rachel Briggs, the artist responsible for the Ken Sugimori style artwork of unused Pokémon from the 1997 Spaceworld demo of Pokémon Gold, recently seen in Game Informer, to talk about her process, inspirations, her fascination with the subgenre, and monster designs in general. What inspired you to...

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Taking a Dive with Aqua Lungers

Taking a Dive with Aqua Lungers

This past weekend I helped run a local geek convention, the IGD Expo. The Independent Game Developers Expo is a convention focusing on local developers showcasing their games. The expo was held in the West Monroe Convention Center, in northwest Louisiana. It was our first convention that my friends and...

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Gravity Slamming on the Switch – An Interview With the Developer of Collidalot

Gravity Slamming on the Switch – An Interview With the Developer of Collidalot

“Nintendo is Incredibly supportive to Indie Game Developers” Indies often have personal stories, as does Ray Aflakian, Head of Marketing from the Seattle Indie studio Grunka Munka Games. Unlike other studios we’ve interviewed (Sam West, Creator of Beyond the Veil for example), this studio started their latest project with a...

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